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Re: Nosewheel steer angle.

Posted by Tom Gibson/FFDS on Tuesday, 29 April 2003, at 8:34 a.m., in response to Nosewheel steer angle., posted by Lee on Tuesday, 29 April 2003, at 6:24 a.m.

For me the best way is to use the c_wheel tag. This should be a part between the upper gear (fixed) and the lower gear (turns). You keyframe animate it 360 degrees from keyframe 100 to 200, turning to the right as seen from above. Do this in 3 120 degree steps (at 100, 133, 166, and 200). Now it will not be tied to the rudder (and won't turn when in the air). It also will turn when people have autocoordination on. Finally, it turns only when the plane is moving on the ground.

To determine how far it will turn, you set the Steer Angle setting in the aircraft.cfg's Contact Points section (only for the nose wheel, the first contact point listed). Set it to 65 degrees and that's what your nose wheel will turn. You can find an explanation of the contact points section in most default aircraft's aircraft.cfg file.

This technique works for both GMAX and FSDS2.

Hope this helps,

Tom

> Hello All.

> How do I increase the steer angle of my nose wheel to rotate
> 65deg in FSDS2. Is it linked to the rudder settings, if so how do
> I change the wheel angle without changing the rudder angle. Any help
> appreciated Lee.


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