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Date: Tue Apr 30 12:50:26 2002 Number: 18064 To: flattop From: woodside (John Woodside) Subj: Re: Rudder Pedals in VC Status: Public
>Hey guys, > >Just wondering if anyone has successfully used the "lever_pedals_l_r" animation >tag for rudder pedals in a VC. I can get the pedals to work with this tag, but >when viewing the pedals in FS, they show up as horizontal tubes. In other >words, my pedal geometry disappears. I have even tried copying the pedal >geometry and linking it to the first set of pedals, but this just produces two >sets of tubes (who'da guessed). I would ask the wonderful (facetious) folks at >MS, but I see that they state SDK and Gmax questions are not handled by product >support. Anyway... > >I used the rudder tag as a workaround, but the results are less than desirable. > I have pedals that travel a bit too far into the cockpit or punch through the >forward bulkhead when the rudder is at it's limits. I thought I saw a few Gmax >based aircraft with rudder pedals that didn't appear as the "tubes", and >wondered if any of my fellow Gmax junkies can shed some light on this issue. >If I was building an old biplane or the like, the tubes would probably suffice, >but they don't fit too well with military jet aircraft. > >Any assistance would be appreciated. > >Regards, >Dave Yes, I have it working fine. I tried your solution first and hit the same problems - the rudder pedals travelled to far and punched through the front cockpit seat pan - very uncomfortable for the pilot! I tried to use a Dummy for this but I couldn't get it to work at all. Because the stick is buried into a control box at the bottom of the cockpit I was able to use an alternative trick: I created a very small box at the base of the stick and called this lever_stick_l_r. The stick was labelled lever_stick_fore_aft. The stick was animated for fore and aft travel and then I animated the box for left/right travel. Finally I set both animations to the neutral position (50,50) and linked the stick to the box. The controls and control rods I left as separate FS driven animation - but the whole system still looks as if it is a continuous link. bones
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