indicates the earliest version of Flight Simulator
the tutorial is applicable. 5.X indicates versions
5.0 through 2000. 98 indicates FS98 through FS2000
and 2K indicates only FS2000. FS Design Studio
tutorials will be indicated with a FSDS. Flight Dynamics
tutorials will be indicated with a Dynamics. gMax tutorials
will be indicated with a GMAX. Aircraft Animator tutorials
will be indicated with AA. With tutorials
the version indicated may be the only version
which is applicable.
In this Utilities
area we provide customer supplied utilities that are
used in their various projects. These utilities have
not been reviewed by, nor are endorsed by, the Freeflight
Design Shop. As always, the copyright
requirements of the listed publications must be
respected by the Flight Sim community.
(link to FS Alpha home site . scroll
down to "Tag Tool")
Description: TagTool version 1.0.2
05/31/2004**UPDATE** TagTool revised to add support
for the new MakeMDL. 180 new tags have been added in
two new rollouts.
This MAXScript was coded as an aid to help FS aircraft
and scenery designers quickly change names on objects
in a gmax scene. The tool contains all of the MakeMDL
SDK naming conventions used in FS2002 and FS2004. Compatibility
Gmax 1.0, 1.1 & 1.2 3D Max 4.2, 5.0, 5.1 & 6.0
3DMax to X file converter
||Use makemdl directly without going through
||Freeware interface between the gmax exporter
Points Helper Beta 0.1
||gMax Contact Points helper Beta 0.1 allows
you to use gMax to visually set your contact points
(not just position but also gear compression, etc),
static height/pitch, etc and then copy and paste the
data to your aircraft.cfg file
Model Workbook - for piston and turbojet aircraft!
|| The Flight Model Workbook can create
flight models for single and multi-engine aircraft using
either piston engines, turboprop, or turbojet engines.
It can create flight models for anything aircraft from
WW1 Bi-planes to WW2 jets. This Excel spreadsheet was
designed to provide flight model developers with a simple
way to generate reasonably accurate AIR files based
on the physical characteristics of the aircraft. Just
fill in the basic information - weights, dimensions,
power ratings, speeds; adjust the propeller efficiency
or jet thrust; and then click the output buttons. The
utility program AirUpdate, available for download below,
is also required.
Utility - an air file editor
||AirUpdate is a simple Windows-based utility
program that performs two functions:
1) Dump the contents of an Air File to a formatted text
file that can be read, printed, edited, and used to
update an Air File.
2) Update an Air File using data declaration statements
read from a formatted text file.
Test Gauge Sets
||These Flight Test Gauges are capable
of displaying more than 30 different engine and aircraft
flight parameters. They can also record flight data
to a text file for post-flight analysis.
|Need a little help setting
|dxf and 3DS import scripts
inlcudes Chris'dxf and 3DS import scripts.
||Link to CVA page for dxf to FSDS and
FSDS to dxf plug-ins.
|FFDS SDL Packer
||link to web page
|AA Sequence Creator
|Excel spreadsheet to create
AA Motion Sequences
F Rodriguez translation
|Sliding Thrust Reverser SDL
|DXF to FSDS converter utility
||link to web page
|FS98 Keyboard Definition